Sunday, June 4, 2017

London Comic Con -by Sarah

My gosh...I've been so remiss to blog about all kinds of adventures over the last couple years. Life has truly been insane and incredible.

I moved to England, for one! A temporary, yet amazing learning experience.

For now, I'll just share a blog entry written by one of my awesome British friends! We went to Comic Con in London together, and it was the biggest convention I've been to yet. This was her first, and her analysis of the experience is just wonderful. Give it a read:

5 Things I Learned at Comic Con


Saturday, October 3, 2015

The Legend of Zelda: A Light in the Darkness

art by UniqScheick12

"The flow of time is always cruel... Its speed seems different for each person, but no one can change it... A thing that doesn't change with time is a memory of younger days..."
~Sheik, LoZ:OoT

This massive post brought to you by the inner musings of a gal who was just gifted with an awesome gold Triforce pendant and is nostalgically listening to her LoZ playlist~

My brother had it personally made overseas without knowing it's something I've always wanted. I've illustrated myself with something of the sort for many years, and even made one out of clay a few years back - but a clay pendant wasn't exactly the kind of piece I'd had in mind.

Needless to say, I flipped. lol It makes me really happy~
Why is that, though?
I've often wondered what outsiders think of this simple symbol when they see it. Sierpinski triangle? :p It's amazing how much more meaning it holds for me (and other avid Zelda fans) than the average person.
The Triforce is the overarching symbol of power and life in the Legend of Zelda series. It came into existence as divine providence after the three Golden Goddesses created Hyrule. It often is seen embedded in the Hylian crest as a symbol of Hyrule's treasured royal family.

When fans wear it as jewelry or adorn their belongings with it, however...they're referencing everything they love about the franchise, not just the goddesses or the royal family.

But I haven't answered the question as to WHY it makes me so happy. 
I've asked myself this a lot, and have come up with many, many reasons for loving the series so much. I've admitted elsewhere that my memories of The Legend of Zelda are not of games, but of adventures. That's huge. That means it's made its way into the recesses of my soul and become a part of me on a deep level. How? 
I recently came to realize that I discovered LoZ during the best days of my life. 
1998, when LoZ: Ocarina of Time released, I had recently turned 9 years old and moved to Texas where I met some of the best friends I ever had, and, in turn, had some of the best life adventures I'd cherish for the rest of my days. 

We were explorers. Inventors. Warriors. Entrepreneurs. Builders. Pilots. Superheroes. Cowboys. Anything and everything we wanted to be. Everything was an adventure and our domain was boundless. Before the days of caring what the world thought of us, before the pressures of adulthood. Days were spent in forests and rivers. Nights were spent capturing fireflies in bottles and having them light our way through dark alleys and under bridges. 
Late autumn/early winter that year, one of my friends was playing Ocarina of Time while his brother and mine were establishing a lego society with me at the other end of the bedroom. I liked watching video games being played, but rarely picked up a controller myself unless it was Mario-related. However, that particular day, I saw this adorable blonde-haired, blue-eyed elfish character on the screen, and my little 9-year old heart skipped a beat. :p 
Yes, my initial attachment to LoZ was completely Link-related. 

Could anyone seriously blame me...? :]
And then he grew up... Don't even get me started.

But, as time went on and I continued to watch this game's story unfold, I grew increasingly drawn to the adventure and the seemingly magical way it tugged at my heartstrings. Ocarina of Time was a game unlike any other, and has since rightfully earned the title of Best Video Game of All Time
Google that shit, I dare you. :]
There is a strikingly unique charisma about how this masterpiece of a franchise engages the player and immerses them in an unforgettable journey. The producers, including genius composer Koji Kondo, also understand how pivotal a roll music plays in flipping the switches of memory, emotion, and experience. The prominent melodies heard throughout the games aid not only in establishing atmosphere and strategic connotations, but also in giving the player a strong connection to their adventure and every sensation it sparked even after the system is powered off. That's one reason why The Symphony of the Goddesses touring North America today has been such a huge hit~


The odysseys I embarked on through the Legend of Zelda series reminded me of my own invaluable adventures and gave me an even stronger connection to those glory days. Not only that, but it burst open the door to the restless imagination I had waiting to be liberated. LoZ inspired me to take my art and story-telling to the next level and beyond. And, as the franchise continues, my inspiration reaches new does my ability to escape into solace...into a place where, even though there are challenges, there is also a peace I only knew best as a young kid.  

art by Flipsi

art by UnidColor
I bring LoZ into my artwork and as many other places in my life as I reasonably can to give myself that unfailing boost in brightness to whatever I'm doing. 

I experience pain like every human being, and my soul callouses and grows in the ways of the world. Even still, nothing has been able to stifle the magical effect The Legend of Zelda has on me. In my absolute darkest times, I rely most heavily on two things: God and LoZ. 
Interestingly enough, there are plenty of Christian references in the games, including crosses, angels, and an allusion to the Holy Trinity. The religion wouldn't have fit too well in this alternate universe, so I'm fine with direction it went. But the connection still makes me smile. 

And I feel so privileged to have been able to share my love of said games with the world via my artwork over the years! Nintendo has a great community of fans out there, and I've been honored with recognition from big-name gaming communities such as IGN and ZeldaInformer. And can't forget all the awesome people I've met through similar means~

If I stayed to talk about all the things I adore about LoZ and how I've involved myself in it, this post would be several miles long, and I'd probably wear out after many weeks of typing. xD But I'm hoping this entry gives a pretty good idea of where I'm coming from and how much I truly value this gem of a creation. I'm honestly not sure it can be completely captured in words ... but I sure as hell tried! Gold star for effort~

One last thing I just randomly wanna share: 
I'm paying through LoZ: Twilight Princess again these days, and recently came across a beautiful digital painting of Princess Zelda that captures some of the genuine emotion felt in many parts of the game. 
art by bellhenge
Revel in it.


Until next time~


Friday, August 28, 2015

The Epic To-Do List

My life is insane. lol

I'm an officer, a leader, a digital art major, a freelance illustrator and designer, a gamer, a singer, a photographer, an actress, a seamstress, a wannabe astronomer, a writer, a storyteller, a sculptor, an animator, a videographer, a director, a model, a nerd, and a big fat dreamer with an outrageous imagination.
While many of these specialties of mine are amateur in nature, they're still a part of me and what I love. And I still aspire to be so much more.

I've had personal tasks piling up in these areas since I was in middle school, and I'm so serious about seeing them all through, I haven't given up trying no matter how long I have to wait to accomplish them. I've been asked if I ever think I'm delusional...I'm pretty sure I mentioned that in a blog entry before. The answer is still NOPE! This is largely what gives me drive. Purpose. Inspiration. These are a significant portion of all my goals, dreams, and ambitions. Not everything will be listed here for reasons, but I thought it'd be interesting to combine and disclose exactly WHY I am never, ever, EVER bored in this life. I've already started/gotten in good progress on a lot of 'em. Others I have yet to touch. ...This is also why I don't think it's a good idea for me to ever have kids...

Here goes~

- various throw pillows
- christmas ornaments
- jewelry
- hair pieces
- mirror etching
- stickers
- dye-cut bookmarks w/ crystal decor
- sun catchers
- ~38 digital fan art illustrations lined up
- ~60 original digital illustrations (including custom card deck, greeting card, and calendar pieces)
- 3 cosplays
- ~7 small graphic novels and comic strip series
- a couple short animations
- one online dress-up game in the works
- my autobiography (an incomplete video project from college)
- a few planned artistic photography shots
- various cover songs to record
- several original songs to compose/write/record
- collect/provide stock photos for other artists
- a Legend of Zelda music vid I've been itching to do since high school
- that last art commission from like 2 years ago...
- and a super secret giant multi-book creative writing project in the works since 2004 that I plan to publish and pitch movie + gaming storyboards for

- overhaul and re-publicize personal website
- design and set-up online art store/shipping plan
- devise art commission contract/commissioner agreement
- finish Dad's retirement video
- ~10 blog entries lined up, a couple podcasts, and a vlog
- set up a plan for solid financial success
- put together a blooper reel from my college senior video project
- clean out the inboxes of each of the 4 email addresses I use most often
- train myself for better physical fitness, diet, and mental health

- re-learn piano
- continue Japanese language/culture studies
- better acting skills
- better vocal skills
- new culinary skills
- how to figure skate (as much as possible... :p )
- martial arts
- swordsmanship
- how to take care of dogs and horses
- how to fly

- get a master's degree (field pending)
- got lists of anime and movies I'd like to watch, video games to play, and novels to read
- see the Northern Lights
- visit Japan/see the sakura trees
- design my own home and have it built (modern & fantastical decor w/ a terrace, rose garden, and koi pond w/ a waterfall...I could go on...)
- design and have my own personal studio built
- read more/expand knowledge in every area of my life
- host a huge online art contest (or two~)
- obtain conceal carry permit
- list of various conventions to attend around the country
- become a master illustrator
- make it to the silver screen
- skydive at least once
- compile a life-long dream journal

- create living will
- finish hemming jeans + mend other clothing
- line cabinets with new liner
- frame + hang art pieces
- fix desk shelf
- clean the carpet
- handwash certain laundry
- string up the white lights
- write to certain people
- shop at farmer's market in two cities + Renaissance fair
- yoga + hip hop aerobics classes weekly + personal workouts
- yada, yada, this list is virtually endless...

All this doesn't even include my job goals, current load at work, or my spiritual journey. My life is full. I am...very nearly content. :p There's only one thing missing, and I'm trusting God to take care of it in due time. But in the meantime, I've got my work cut out for me~ ^_^

If I could choose only one thing to complete before I die, it'd be that super secret novel project I've been working on. There is a lot I want to convey in that thing, and I feel the essence of my life would make the greatest impact through that project.'s constantly on my mind.

NOW YOU KNOW. If I'm not actively doing these things, I'm continuously coming up with ways that I can until they're eventually achieved. This is what I call living life to the fullest~


Sunday, August 9, 2015

Facts and Opinions

My first blog post of the year, and it has to be spurred by sudden acute irritation, bypassing all the other subjects that've been on my blog to-do list for years. This is nuts.

I found myself at the Kansas City Comic Con yesterday with my cousin looking for a decent art print of Wonder Woman as I'd like a classic comic-style piece of her for my wall. As I was looking, I came across a rather large art booth with 3 colored prints of her which, while not my ideal picks, were not bad at all. It was then I looked up and saw who I figured was the artist working on a piece off in the corner of the booth, minding his own business with no one else around him.

My curiosity as an artist sparked, and I slowly made my way over to him (I'm still a slightly shy person deep down). I read the giant comic art-plastered sign behind him which said NEAL ADAMS at the top. I figured that was him. The only western comic artist I really know the name of is Terry Dodson...a prominent DC artist of Wonder Woman. I've never had a need or want to know any others. After I'd stood near and watched him for a few minutes, he decided to acknowledge me and asked, "Well, what can I do for you, young lady? What do I need to tell you to make you plop your money right down on the table?"
"Well, sir, that's hardly fair... As an artist myself, I'm not going to just give you money." I raised a brow at him, moving closer.
"You're right, I'd need to give you something of high value in return." He started mumbling something I didn't hear.
"I actually just had a question..."
"Sure, ask me anything! Anything about art or life...physics, society..." he went on for a minute about different subjects.
"ACTUALLY," I cut him off, "I just had a question about art."
"Oh, well go ahead."
"I'm just curious about how you go about attaining the level of success you have as an artist." It was the pinnacle of cliche questions to ask any famous artist, but I hadn't asked it in years, nor had I heard this guy's story.
And goddamn...I still don't know if I regret asking, or if I'm grateful to now know exactly what kind of artist I don't want to be.

He embarked into a conversation (which was more like a lecture of him dictating how the world works to me, and hardly letting me speak) that started with, "Trace photographs."
I was instantly taken aback. I know references are a must in art...I know copying can help certain people improve...but he straight up swears on copying photographs...for everything. All the time. No matter of the artist's skill level.
Then, he asked, "Who are all the great artists of the world? Name them." He held up his hand as though he was going to count as I mentioned names.
I was silent, just staring at him for a moment. "Isn't that a matter of opinion?"
"No! Absolutely not."
"But how can that be when art is so subjective?"
"It's not subjective." WHAT. "Not when it comes to who makes the most money." THE FUCK. "We've got Drew Struzan, you know who he is?"
He rolled his eyes. "Do you know any artists? Do you really study any form of art? I'm ashamed of you. Do you know who you're talking to? Do you know who I am?"
"Sir, I'm gonna be honest with you..." I shook my head.
"I thought so. Well he's the one who did the Star Wars posters."
"Okay...sorry." I wasn't really sorry. I hated art history after what college put me through, and I honestly have very little desire to memorize such trivia. Call me a horrible artist. I probably am foolish. That stuff just doesn't interest me unless I feel it directly affects the direction I want to go with my work.
"Drew Struzan traced photographs for all his work, even those posters. All the great artists do and have done it."
He went on to rant about people who don't trace and basically alluded to the notion that they have no idea what they're doing at all. He said people who don't trace bring him their "fucking portfolios" all the time and he calls them all garbage.

By that point, Im just standing there like...this guy's bloody insane. But it gets worse.

I told him that I agree it's valuable to learn from what the world has to offer rather than relying on one's own mind and that copying/tracing can be helpful to some extent. But I told him there's also power in creativity and that many people desire to get to a point at which they don't always need references. To me, that shows skill.
"Take a piece that was done without tracing, and take one that was done with it. Which do you think would look more skillfully done?"
I thought that's a matter of opinion, but catered to his view, "...The traced one."
"Exactly. Now, if an artist can attain that level of mastery by tracing...why the hell wouldn't he?"
"Because I'm pretty sure it's the goal of many artists to someday be able to work without those crutches."
In a sarcastic, whiny voice, he responded, "Oh, well too bad, they're never going to get there." He is 100% convinced it is impossible to be a good artist without using tracing and references every single time. He said, "People come up to me and say 'oh, I like your style,' but style is all wrong." He reasoned that no one has a style. Style is what we call imperfections on a piece that couldn't attain photorealism. This was after he called all of his work "good."
And I'm thinking...'Dude? NONE of your work is's not even CLOSE.' He was already failing to realize that all these superheros he's drawing cannot possibly be completely traced, and he is therefore using his own imagination and creativity to compensate.

And I asked him, "But, sir, isn't that your opinion?"
"No, I'm giving you facts. I hate opinions because opinions are always wrong. Everyone can have an opinion, but it wouldn't hold true for another person. Opinions are a waste of time, and I don't care about them." He told me it's a fact that all good artists trace. He said it's a fact that the best artists are the ones who make the most money. It's a fact that style doesn't exist despite the fact that people intentionally deviate from photorealism. And it's apparently a fact that he's right about all of that even though he's one man on a planet filled with billions of other artists and art appreciators with differing logical views...making his...AN OPINION.
"You have people who claim they're expressing themselves with 'style.' They can express themselves all they want, but it's not going to make them any money." Oh. Okay.

Listening to this cocky rich guy playing the god of art did not fly well with me, but I kept my composure.

He pointed over to a corner of his booth to a bunch of pencil drawings, telling me they were all of famous people...and they were all traced. He told me to go look at them and to keep in mind people pay him $20-$40 a pop for those. I went to go look. Sure enough, I recognized several images of celebrities in poses from their movie/TV posters. I felt sick. So, so sick. Here I am, an artist struggling to improve my skills to a respectable level so that maybe one day I can make my mark on this world with my are so many others...and this guy makes his living...and has made his own name tracing.
My first inclination was to ask myself where the hell I went wrong, but that thought was quickly dismissed when I reminded myself that assholes cheat their way into fame all the time. GRANTED. Whether tracing is a method of cheating or not IS obviously a matter of opinion. And I realize many forms of matte painting, concept design, story development, and the like heavily utilize/copy materials from other sources to create a new product. But, I've been brought up in art communities that very ardently frown upon what can easily be argued as a type of visual plagiarism. And I tend to agree that it is, in many circumstances, an ugly method. Anyone can trace. Anyone. That does not display any level of skill as an artist. And I have a feeling Mr. Adams uses more of his talent for imagination and creativity than he's willing to admit. The way he chooses to shade, vary line weight, and add's all STYLE. And how he sees something in a photo or real life...might not be the way another person sees it.

I grabbed one of the Wonder Woman prints and brought it back around the booth to pay for it and have him sign it. Regardless of my disgust for the man's mind, his work was still something I wanted to remember...if only to remind myself of the lessons I was learning.
After some small talk about my name's odd spelling as he was dedicating the piece to me, I asked, "Is this one traced, too?"
"Yes..........and no," he admitted. "I was copying the pose from a sexy woman I found online, but then my son filled in some of the details for me."
"Is that right? Well, it's still good."
"Not really..."

I didn't stay much longer after that. By that point, other people were waiting to get art pieces signed, and I was starving and irritated. Before I left, he shook my hand and told me to work hard. And I will. I promise. I'll work my ass off to someday reach a level of skill he never could...because he could never draw without depending on an already existing image. He can have his views, but, if I recall correctly...none of the artists who have been considered "great" in art history worked the exact same way, had the exact same methods, or considered the exact same kind of art "good." Neal Adams has allowed money and fame get to his head and now believes he can dictate the facts.
I'm often considered naive, but not so much so to be taken for an idiot.

And I hate art for this very reason.
Part of me would love to keep things simple and as black and white as Mr. Adams sees them. I hate how subjective art is. I HATE it because it complicates the shit out of my passion. If any of my previous professors/classmates read this, I'm sorry - I have absolutely nothing against you. But class art critiques were the bane of my existence in college. There was artwork that I adored, but there was also some stuff I saw that made me think, "Are you fucking kidding me? You're really gonna blatantly pull this crap and call it art?" even though several other people seemed to really admire the work. But I had to fake my way through critiques and pull the craziest BS outta my ass to make it sound like I gave a damn.
I have my own ideas and opinions about art and what makes a good piece. But at least I acknowledge that they're only my OPINIONS.

And that's where the other half of me comes in. The universe is deep. Everyone has a different view of all its principles and aspects, and that's part of what makes us great as a human race. Exploring and embracing the various possibilities of what is good an beautiful is crucial to enlightenment and living life to the fullest. It's not all about money...unless you're some kind of materialistic narcissist. So, I'm not going to push my opinions onto others like Neal Adams attempted to. And I'm never going to be an art professor either 'cause God knows I'd damn near lose my somewhat "narrow" mind. However, I do see the importance in letting people take on their own style and expression.

SO ... screw you, good sir. Your work looks good, and I do appreciate the time you took to share your opinions with me... However, your ideals are somewhat deluded, and I'll be finding a different route to success, thank ya~

I'm done.


Sunday, September 28, 2014

Hyrule Warriors Review~!

...'Cause Zelda stuff makes me shirk personal projects and blog entries. D:
BUT is awesome.

WARNING!This entry contains spoilers for the following games:
-Hyrule Warriors

-Screenshots in this entry were taken by me and other players on Miiverse-

I can't recall when I first heard about this was either by Nintendo Direct or E3...I don't know, but it doesn't matter. I'd been waiting for it for a long time. It finally released in North America this past Friday (September 26), and, having pre-ordered it, I picked it up after work.
Played for a few hours Friday, 8 hours Saturday, and another few hours today before beating it. 

I have so much to say, I'm not sure where to start. lol

This game made me really happy. It's not a Legend of Zelda game, it's a Dynasty Warriors game with Zelda characters and storyline. We can't legitimately include it in with Zelda's franchise and timeline, it wasn't meant to be that way. But it brought a lot of ideas forward that I feel could really evolve the real LoZ franchise.

There was a Narrator in between missions who actually spoke for us, and that's definitely not something we see/hear in Zelda games. A lot of people are saying it's a sure confirmation that Zelda NEEDS voice acting...instead of the mere grunts and giggles we're used to paired with visual text.
I have mixed feelings about that. While voice acting for characters would be a huge character development, omitting it leaves more for the imagination...which I have liked since 1998. So...who knows what change will make me think.

The button mashing beat-em-up genre isn't new to me - I've done a few arcade games like that plus Super Smash Bros, Jak & Daxter, and a few others. But I've never played a Dynasty Warriors game before. It was definitely different. It felt really satisfying to use Zelda-esque attacks to completely blow away a hoard of enemies at once. I felt really powerful. lol And the animation for leveling-up, defeating a key character, and dealing a crippling blow to Ganon was pretty epic.

One thing I felt the Legend of Zelda world benefited from with this game was the stronger incorporation of Link's personality! In early Zelda games it seemed Miyamoto wanted shy away from giving Link too much character as he was meant to literally be a "link from the player to the game." And so it made sense Link was pretty bland so the player could better use him as an avatar rather than a player. However, we've seen his personality grow and grow over the years, getting really prominent in Skyward Sword (portraying emotions of love, hate, anger, and sorrow). Now in Hyrule Warriors, despite the game not being part of the official timeline, we see Link display a vast array of character traits that we couldn't officially peg him with before.

Aside from his range of visual expressions, the game clearly narrates his inner persona. Cia mentions his "arrogance...ego...pridefulness..." which are the ingredients from which she creates his Shadow Link clones. Of course, we can also make the connection that that's how Ganondorf worked it in Ocarina of Time, forcing Link to literally have to "defeat himself."

Earlier in the game, after obtaining the Master Sword, the Narrator also mentions how Link grew overconfident, charged headlong into battle, and got ahead of himself. 
Seriously? Link, you brash son of a gun. :] I suppose we could've gathered he was that type from his more subtle actions in the Zelda games, but now we've got a more solid idea of what kind of person he is.

Look at that smirk ... LOOK AT IT.

You've probably noticed by now I'm posting my screenshots of Link in Ocarina of Time (Hero of Time) attire instead of his Hyrule Warriors getup. I preordered the game from GameStop and got the Ocarina of Time costume download pack for free. I'm totally happy about this...what with OoT being my favorite Zelda game. :] So, I used this costume as much as possible for him.

I swear this game created some pretty crazy scenarios I deemed akin to fan fiction material before the game's release. I feel that way even stronger now that I've played it. It linked various Zelda games (Ocarina of Time, Twilight Princess, Skyward Sword, Majora's Mask, etc) quite literally, for one...and crossovers are something only fanfic authors have fanfic authors and fan artist have brought to life if their work.

Crossovers, Zelda taking special interest in a "knight" (Link) in her army, female versions of Link (there were originally plans to have a girl that looks like Link in the game...supposedly his daughter), Zelda fighting like a warrior, and even a character taking a serious romantic interest in Link other than Zelda (and Ruto...).

^^^ Are you freaking getting this??

Before now, you only ever saw these kinds of things in fan fics and fan art. And very the point it's become cliche to write/draw about. It's just strange for me to see Nintendo actually letting it go in that direction. Smash Bros doesn't count IMO as it's not meant to focus solely on the Zelda universe.
We got to see how characters from different games interacted with each other...characters who'd never otherwise have a chance to meet. Like Midna and Ruto, Impa and Zant, etc. It was quite a site to see Fi talking to the Hero of Time, who, originally is from a time far in the future!

So many weird fantasies were realized in HW, and it had me (quite literally) rolling with amusement. Playing as characters other than Link = awesome.

I'm so glad Impa doesn't look like an old woman anymore despite the white hair. Her design finally suits her role.
I looove Ruto's design in HW. Perfection.

Hell, I love Zelda's design, too! Great artwork in this game.

Of course a fairy "Proxi" did all the talking for Link, 'cause our hero never talks ... yet!

I was really looking forward to playing as Fi ... she definitelt didn't disappoint!

I'm kinda bummed we didn't get Nabooru...maybe she'll be a downloadable character later? Here's to hoping. :]

Lana felt reeeally out of place to me. Honestly, she gave me a magical girl anime vibe...not Legend of Zelda material. But she is unique to the Hyrule Warriors game, so I suppose it's acceptable. I'm not really into the whole...SUPER KAWAII ANIME GIRL cliche, and some of those noises she makes I swear only belong in a But at least she's powerful. 

There were some other things I really didn't like about the game as well.
For instance...playing as Ganondorf and other enemies. While it's a nice thought, and some people really enjoyed it...I just got so frustrated that I had to fight against the good guys to achieve a goal that I was just going to undo again when I inevitably switched sides again. And you're forced to do it to advance in the game, t's not like you have a choice. 
And...fighting against Link? Come on...why would I ever wanna do that... 

And, random yet relevant: they kept calling Zelda a princess in game...when we were officially told she's supposed to be a queen this time. Kinda disappointed.

Those Gold Skulltulas we're supposed to hunt and kill in the middle of epic battles? Yeah, no idea how that's even possible if we want to win. Guess I'll be looking at a guide later.

And Cia. Let's talking about mother effing Cia. That bitch...
I'm about to get really personal with this, sorry I'm not sorry.

Nintendo got EXTREMELY bold with this game. Not only did they introduce some prominent sexuality in a Zelda-based game...they full on made a character who was so romantically obsessed with Link, that she sold her soul to have him. And I couldn't help but feel like every Link fangirl was being made fun of with this gesture. Probably just me being self-conscious, but I'm being honest. I've never seen anything like this in a Zelda game before, and they really took advantage of the "unofficial" situation.

Cia was supposedly a powerful sorceress who kept balance of the Triforce since the beginning of time.......aka a random-ass broad made up for the purpose of this Musou game storyline 'cause there's no way that makes sense in the official Zelda franchise. She watched Link's spirit be reborn over and over again through the ages to save the land and ended up falling desperately in love with him. When darkness entered her soul, it forced out the light which became Lana. So, Lana's also in love with Link, and we see some really awkward moments with her, Link, and Zelda (who also is obviously into him). 

It reeeeally doesn't help that they made Link extra gorgeous in this game. I was reeling the whole time 'cause it felt like they were providing some kind of insane fanservice for people like me who've had a thing for Link since childhood. Stop it. :C That's not fair.

It made sense, though, that Cia was overly sexual in her nature 'cause it was lust that caused her to deviate from the light. ass and boob shots? In a Nintendo game?? FOR REAL??? (Temla hardly counts...cleavage isn't necessarily sexual.)

Also, she's pedo for having statues of Kid Link. :p

Anyway...I gotta get to bed, but I've made my biggest points. I loved the game, and still have to go back and do Adventure Mode to unlock some characters plus get more badges and other fun stuff, but...I did enjoy the Legend. Provided me with a new experience and a serious challenge...and brought out a lot of feels I didn't know I still felt. lol That final battle had me on the edge of my seat nearly sweating. Kudos for that.

Maybe someday I'll find my own real "Link" so Nintendo won't have such a tight grip on my emotions. lol 
Nostalgia will always be there, though... fuck nostalgia...